So, in that same spirit, I am creating this game with a simple mechanism for fighting that will allow for lots of challenge and vast strategy that can be developed only in the heat of combat. Remember the old Megaman Boss battles? I loved trying to beat them with just the Mega Buster. As you can tell, I've had many inspirations, but MMX is my biggest due to the battle engine. This is a very ambitious project, and it's a game I've wanted to make for many years. The special moves will be very simple to pull off, akin to Super Smash bros, but with a little bit more depth. Although you can knock your opponents across the screen, this is a standard move and built into the balance mechanics of the gameplay. This is a fighting game / platformer hybrid, but nothing like a Super Smash bros clone. Capcom 2, but without all the fancy effects filling up the screen where you can't see what is happening or even react. Think Zone of the Enders for PS2 and you might be close, even Marvel vs. This game will be online multiplayer with up to probably eight opponents at a time, in HUGE levels. I'm working on a platform fighting game that allows one to make custom fighters with a battle engine akin to Megaman X with a slight Super Smash Bros / Street Fighter take on it.
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