One of the biggest hurdles I've found is the disparity of power between some power types. I've run it, and had fun with it in the past. Okay actually, in some ways that would be perfect for The Authority or The Ultimates. And yet the only way to get a knockout is on a natural 18-20 on a too hit roll. This is when they gave humans SDC (wtf?). This is the point when Palladium added the physical skills that have muddied and spoiled everything since. I've always wished that Rifts offered an expanded high tech version of the vehicle design rules. In old comics technology may as well be magic, in new ones not so much. HU really manages to be ahead of the comics in presenting plausible hardware (as opposed to Hardware characters). Magic is magic and technology is technology here and they look nothing alike. ![]() ![]() As much as I firmly believe that the release of Heroes Unlimited is the point at which Palladium took a nose dive there is a lot to like about the set up.įirst off, character creation by origin type with different origins giving radically different capabilities.
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